This is a tutorial I wrote, circa 2014, on how to convert mods from the PC version of Farming Simulator 15 to the Xbox 360 version.
Requirements
- A JTAG/RGH Xbox 360
- XLAST (Included in the Xbox 360 SDK. I cannot share it.)
Tutorial
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Click File > New
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Click Content Package, OK then Next
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Fill in all like so, changing your directory to wherever you want your files to be built.
Title ID for farm sim: 464507E1
Other ID just use 0000007 (keep incrementing this for every mod you convert, you want it to be unique)
Game Name: Farming Simulator 15 Type: In-Game Content -
Click "yes, this is compatible with all versions of the game", then Next.
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Select your language (this allows you to change the name displayed on the dashboard) then Next.
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This is where your type your mod's name. Type it in both boxes then click Next.
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Click finish.
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Right click on Content then Add File. Add a 64x64 icon.
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Create a pdlc folder then the mod folder inside
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Rename modDesc.xml to dlcDesc.xml inside all the folders
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Add your pdlc folder to the project (NOT the parent folder of the pdlc folder)
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Now you can build your dlc file. click on Action > Test on Local Xbox or just click Locally.
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Rename your mod file in
your build directory/online/
; it will be called425307E600000001
change it to whatever you want it to be called.
Then just transfer it to your console via FTP, Samba or USB.
It goes in the Content/0000000000000000/464507E1/00000002
folder.