Modding Farming Simulator 15 on the Xbox 360 (from 2014)

Written by Maxine on 12/01/2025, GMT-3

This is a tutorial I wrote, circa 2014, on how to convert mods from the PC version of Farming Simulator 15 to the Xbox 360 version.

Requirements

  • A JTAG/RGH Xbox 360
  • XLAST (Included in the Xbox 360 SDK. I cannot share it.)

Tutorial

  1. Click File > New

  2. Click Content Package, OK then Next

  3. Fill in all like so, changing your directory to wherever you want your files to be built.

    Title ID for farm sim: 464507E1
    Other ID just use 0000007 (keep incrementing this for every mod you convert, you want it to be unique)
    Game Name: Farming Simulator 15 Type: In-Game Content

  4. Click "yes, this is compatible with all versions of the game", then Next.

  5. Select your language (this allows you to change the name displayed on the dashboard) then Next.

  6. This is where your type your mod's name. Type it in both boxes then click Next.

  7. Click finish.

  8. Right click on Content then Add File. Add a 64x64 icon.

  9. Create a pdlc folder then the mod folder inside

  10. Rename modDesc.xml to dlcDesc.xml inside all the folders

  11. Add your pdlc folder to the project (NOT the parent folder of the pdlc folder)

  12. Now you can build your dlc file. click on Action > Test on Local Xbox or just click Locally.

  13. Rename your mod file in your build directory/online/; it will be called 425307E600000001 change it to whatever you want it to be called.

Then just transfer it to your console via FTP, Samba or USB. It goes in the Content/0000000000000000/464507E1/00000002 folder.